A strange obelisk in the Flooded Forest was key to finding the tomb of Dalvan Meir.
One Sentence Summary: Wherein treachery and dissension magnified the mysteries and horrors encountered in looting a dead wizard’s tomb…
The party took Blaern’s Trail from Calaunt northeast to Thindilar. On the Trail the party encountered a scouting party of orcs. Ahr Kahle and Lif slew three of them, and the party moved quickly to avoid the larger group of orcs camping nearby.
From Thindilar, the party traveled north and safely crossed the River Vesper at Viperstongue Ford. The party continued north on the well-traveled Cross Road, successfully taking the pass through the Troll Mountains until you reached the small town of Blanaer. From there, the party took a trail west to Tavilar, where the adventure began.
Into the Moor
The party hired Harvey and Wynne, two hunters and wilderness guides, to lead them into the Flooded Forest. The two men, with their two war dogs, led the party down a rutted and winding path into the moor. As the party was crossing a long rickety bridge over a river, they were ambushed by 4 lizard men, and the guides themselves! Shelka single-handedly slew Harvey, and the rest of the party killed the villains to the man.
The party continued forward down the path. Many miles into the moor the party discovered an old log cabin, which the party used as a base. After camping, the party went north, per their treasure map. On their trip they encountered two large man-eating plants that exuded an intoxicating aroma, and later a pair of ghouls. These monsters were dispatched with no loss to the party.
Lif traveled back to Tavilar but the rest of the party pushed on. They were rewarded when they found a strange 50’ tall stone obelisk, which gave the party the clue they needed to find the tomb they sought.
The Tomb of Dalvan Meir
The party cleverly surviving traps and solving riddles as they went, the party penetrated the tomb of the wizard Dalvan Meir. The party almost met their end when a stone guardian guarded the door forward by throwing people into a pool of acid. This challenge was overcome, but not before the tension and the clashing personalities and ethos of Shelka and Ahr Kahle nearly brought them to blows. Blundaar became incapacitated, unable to go further.
Finally penetrating to the crypt, the remaining party was surprised by a ghast who claimed it was Dalvan. It paralyzed Shelka, drew her into its hiding place, and began to eat her alive. Quick work by Telinor, Chuck, and Ahr Kahle let them get to the ghast, destroy it, and save Shelka before it was too late.
The party, with Shelka still unconscious from her wounds, emerged from the tomb with a horde of treasure, but soon found their last challenge would be the toughest. A group of 8 human bandits awaited them. Telinor, Chuck, and Ahr Kahle battled for their lives. Chuck going down from battling the numerous foes, but not before dispatching three of them. Ahr Kahle stepped up with the fight of his life, dispatching 4 bandits single-handedly before helping Telinor finish off the bandit leader.
The battle over, only the elves Telinor and Ahr Kahle left standing, the players heaved a sigh of relief. Chuck, Shelka, and Blundaar would be healed, and they would leave the moor with the first rich treasure of their careers.
- The 8th adventure in the Bloodstone Lands campaign.
- A ghast surprised the party in the crypt, and quickly paralyzed Shelka.
- Bandits were waiting for the party to emerge from the deadly tomb with treasure.