The Bloodstone Lands

Ambush!

One Sentence Summary: Wherein the Talons learn that some old enemies have long memories and strong motives for vengeance…

While camping deep in The Vast, the party is ambushed by the witch Lavinia and her half-orc sons, apparently intent on retrieving a spellbook acquired by the party on a previous adventure. The Talons slew the lot of them, including their pet owlbear.

  • The 18th adventure in the Bloodstone Lands campaign.
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Reflections

Gibbering mouther

One Sentence Summary: Wherein the Talons earn another town’s favor by slaying a bizarre beast in the caves…

Played by: JSW, GG, SB, ES, BF
PCs: Telinor, Chuck, Caid, Mack, Dumont, and Shelka

The aberration was ultimately slain by the monk Caid, who received some sort of special power upon its death.

  • The 17th adventure in the Bloodstone Lands campaign
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Cloaked in Fear

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One Sentence Summary: Wherein the Talons spread their reputation throughout The Vast by ridding a town of a horrifying cemetery-dweller…

Played by: JSW, GG, SB, ES, BF
PCs: Telinor, Chuck, Caid, Mack, Dumont, and Shelka

  • The 16th adventure in the Bloodstone Lands campaign.
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The Hurly-Burly Brothers

One Sentence Summary: Wherein ogre bandits with monstrous pets threaten an escort mission to ensure peace …

Played by: JSW, GG, JW, ES, BF
PCs: Telinor, Chuck, Ahr Kahle, Mack, and Dumont

This adventure occurred just as the party was leaving the mountains southbound from Alderweg Keep escorting the chief diplomat of Ravens Bluff, Arvin Kathos to Procampur. Mack was picked up by an enourmous roc and left to die at the hands of 2 sadistic ogres and their pet giant scorpion “Chomper”.

  • The 15th adventure in the Bloodstone lands campaign.
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The Gauntlet

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One Sentence Summary: Wherein the company re-takes Alderweg Keep, rescues a captive giantess, and stems the tide of war…

Played by: JSW, GG, JW, ES, BF
PCs: Telinor, Chuck, Ahr Kahle, Mack, Dumont, and Callindra.

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This frost giantess was imprisoned by The Gauntlet in the depths of Alderweg Keep, prompting an attack on the keep by her mighty father.

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This huge and very angry frost giant led a small army to the gates of Alderweg Keep determined to retrieve his captured daughter.

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The Sentinel

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One Sentence Summary: Wherein the adventurers explore the land of Berghof to stop a murderer, destroy goblinoids, join with new companions, recover a sentient sentinel, and learn of an imminent danger threatening the entire region…

  • The 13th adventure of the Bloodstone Lands campaign.
  • Callindra re-joined the party for this adventure.

Villa!
This lovely lake-side fixer-upper was completely cleared of monsters top to bottom, and now likely sits abandoned and unclaimed.
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After defeating this crazed monstrosity that laired in the courtyard of the lake-side villa, the party used its strong, sharp antler tips to create a special spear, the Stantler.
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This bloodthirsty giant weasel, and its half-orc master, hit Chuck and the party hard before finally succumbing.
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These little little blueish goblinoids proved no match for the strong adventurers and their battle-crazed cleric Mack.

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Skulking Below

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So gray…so tight…

One Sentence Summary: Wherein the mercenaries destroy a thieves lair in the gray and tight sewers of Ravens Bluff

  • The 12th adventure in the Bloodstone Lands campaign
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A Cask Full of Troubles

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One Sentence Summary: Wherein the heroes defend their local Inn from thugs wishing to spoil the party…

  • The 11th adventure in the Bloodstone Lands campaign
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Citadel by the Sea

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One Sentence Summary: Wherein the adventurers explored the ruins of an ancient orc fortress, fought the battle very nearly their last, and found themselves carrying an unwelcome burden…

Summary of Adventure:

  • In Ravens Bluff, a crier was posting fliers and crying, “Here ye! Here ye! Employment opportunity for adventurers with the city! Interested parties report to Ravendark Castle at noon today!” The fliers simply say: “The Lord Mayor and Council of Ravens Bluff does hereby announce it is hiring experienced adventures for a short mission. Must be able to depart the city by noon tomorrow. Hiring at Ravendark Castle, noon today. 1,000 galleons per person. This First Day of the Third Ride of Nightal, 1356 DR.”
  • Once there, the party met Lord Chancellor Arvin Kathos, who announced the mission: “The city is needs to hire a group of adventurers for what should prove to be a very simple mission. It seems there is some sort of trouble going on up in Ylraphon. The folks there have apparently evacuated the town, and they drove this gentleman out with them. (he gestures to an old man who walked out with him. He is wearing a brown robe with a pushed-back hood, a white beard, and a bald head.). This is ”/characters/larduck" class=“wiki-content-link”>Larduck. Larduck was leading an archaeological expedition near Ylraphon when the town got wind that some sort of curse or plague had erupted from the ruins Larduck’s crew was excavating. Well, the people there are mighty superstitious about the ruins nearby, and when this rumor hit the town, they apparently all evacuated and forced Larduck to leave with them. Larduck was in town, not at the ruins, when the news hit town, so he doesn’t believe the rumor, and understandably wants to get back to see if his people are okay."

“As the Drawing Down becomes Deepwinter, the roads and waterways to ”/wikis/ylraphon" class=“wiki-page-link”>Ylraphon may soon be impassible for months. The first snows could come any day now. That’s why we need to get some people up there fast to try to help this archaeological expedition, if they need it, and to get the people of Ylraphon back in their homes where they belong."

“Of course ”/wikis/calaunt" class=“wiki-page-link”>Calaunt won’t help, so that basically leaves us. Larduck came here asking for help and the council has voted to give it to him. Your mission is simply to accompany Larduck back to his excavation site, help protect he and his crew if they need it, and make sure the area is safe so that hopefully the citizens can get back to their homes while they still can."

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At the Spottle Parlor

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The whims of the spottle toad is part of a good game of spottle.
One Sentence Summary: Wherein a invitation to share a fun game with the famous Bradbert Niss leads to a violent night to forget…

  • The 9th adventure in the Bloodstone Lands campaign.
  • Played by Telinor, Ahr Kahle, and Chuck.
  • Took place during the second ride of Nightall (second week of December, on Earth), shortly befroe the Feast of the Moon and the cold days of winter.
  • Party went camping east of town, near the Fire River, to relieve the monotony of studying and training for the previous month.
  • Invited to a game of spottle by the dwarf Bufred on behalf of Bradbert Niss, whose home was nearby in the side of a mountain.
  • Other invited spottle players that evening included Vansin, a cleric of Torm, Gergy, a chubby teenager, and Shkad, a lizardman warrior.
  • The evening got off poorly when Skhad began threatening Chuck during the game. A 40-year sentence would be given the DM for expecting the PCs to take threats from the NPC lizardman with some humor when the party had already twice been attacked by lizardmen in their young career.
  • Later Gergy would turn into a wearboar, and some hobgoblins would show up apparently under the impression that the spottle players were to become their slaves.
  • After a session that never found its intended humor degenerated into much anger and frustration, Bradbert Niss gifted a magical two-handed sword on the party if they would leave peaceably. The party did do, Chuck was given the sword, and the night is best forgotten.
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